Sonic Frontiers

Sonic FrontiersThe Sega Genesis console came out in 1989, and it changed gaming forever. With its unique sound chip, innovative controller design, and groundbreaking games like Super Mario Bros., Sonic the Hedgehog, and Streets of Rage, the system brought arcade action into living rooms around the world. But what about the future of Sega? What happens to the brand now that the original hardware is nearly 30 years old? And how did we get here?

In this episode of Sonic Frontiers, we explore the history behind Sega’s rise and fall while looking ahead to the next generation of consoles. We talk to key industry figures, including former CEO Hajime Tabata, producer Takashi Iizuka, and game designer Yu Suzuki. Plus, we take you inside the development studios where some of the most iconic games in video game history were conceived. You won’t want to miss our look at Sonic Frontiers.


– Sonic retains his ability to run faster than anyone else, making him a fast runner. He can also jump up walls and over gaps.

– The Starfall Island acts as the series’ first large open world environment, similar to the one found in

– Players battle robots throughout the islands; players can dodge and parry enemy attacks and use the Cylonop to make enemies easier to hit.

– Defeating opponents gives the player experience points which are used to level up characters.

– Characters can be customized with new costumes and accessories.

– Each character has their own special abilities such as Tails being able to fly or Knuckles having an ice attack.

– There are three playable characters: Sonic, Shadow, and Amy Rose.

– All characters have different levels of speed, jumping power, and other attributes.

– When playing on the Game Gear version, there’s no pause button. Instead, the player must press Start repeatedly until they reach the end of the stage.

– In addition to the main story mode, there are four additional modes available for play: Time Attack, Survival, Challenge, and Endless Run.



Following the release of (2016), Sonic Team head Takashi Iizuka expressed his desire to make a game that would set the stage for future games. He wanted to do something different than what had been done in previous installments of the franchise, and he believed that the best way to achieve this goal would be to “take a step into uncharted territory.” As such, he stated that it was important for the team to find out why people liked the Sonic games they did play. To help him accomplish this, he brought together several key members of the development team who had worked on the previous three Sonic games, including character designer Yuji Ishihara, programmer Naoto Ohshima, composer Jun Senoue, and art director Masayuki Doi.

Iizuka noted that one of the goals of the project was to add depth to the world of Sonic, and that the developers hoped to create a setting where players could feel like they were living in another world. In addition to creating a unique environment, the team also aimed to build upon the gameplay mechanics introduced in, adding elements that would allow players to explore the world freely. While working on the game, the team also took inspiration from various sources, including science fiction films, anime, manga, and novels.

The team decided to base the game around the concept of time travel, and created a timeline consisting of six eras. They chose these eras because they felt that each era represented a distinct period in the history of Sonic. The first era is based on the Golden Age of comics, while the second era represents the Silver Age of comics. The third era is based on the Sega Genesis era, the fourth era is based on the 16-bit era, the fifth era is based on the 32-bit era, and the sixth era is based on the current generation of consoles.

The team also sought to incorporate aspects of Japanese culture into the game, and so they included references to Japanese mythology and literature. For example, the name of the game’s antagonist, Dr. Eggman, is derived from the name of the god Echidna, which appears in Japanese folklore. Additionally, the team incorporated references to Japanese food and drink into the game’s design. One example of this is the inclusion of the kappa, a mythical creature associated with water, in the game’s soundtrack.

In order to ensure that the game would appeal to both children and adults, the team made sure to include many features that would appeal to both groups. These features included an option to adjust the difficulty level, as well as the ability to save at any point during the game.

Release of Sonic Frontiers

On September 20, 2017, Sega announced Sonic Lost World for Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, iOS, Android, and Google Stadia. It will be released worldwide on November 7, 2018.


Sonic Lost World received critical acclaim. Aggregating review websites GameRankings and Metacritic gave the PC version 88.33% and 87/100 respectively, the PS4 version 89.09% and 86/100 respectively, the Xbox One version 90.00% and 85/100 respectively, the Nintendo Switch version 91.67% and 92/100 respectively, and the mobile versions 91.11% and 93/100 respectively.

Critics praised the game’s visuals, sound effects, music, story, gameplay, and replay value. Reviewers generally agreed that the game improved upon the formula established by its predecessor. Some reviewers criticized the game for being too similar to previous games in the series, but others argued that it added new elements to the franchise.


The designers focused on transitioning Sonic’s speed and abilities to an “open world design,” while staying true to previous games. They also chose to make the game mysterious by having it take place in an unknown land.


In early 2000, Sega contacted Flynn about writing a Sonic comic book. At the time, Flynn was working as a freelance writer for DC Comics and Marvel Comics, where he’d already worked on several Sonic projects. He agreed to take up the offer, and began work on Sonic Adventure 2: Battle, a sequel to the 1998 video game Sonic Adventure. In 2001, Flynn took over as head writer for the Sonic the Hedgehog comic books, starting with issue #1 of the ongoing series, Sonic Universe. Sonic Universe ran for 52 issues, ending in September 2004. During his tenure, Flynn introduced several recurring characters, including Knuckles the Echidna, Silver the Hedgehog, Shadow the Hedgehog, Amy Rose, Doctor Eggman, Tails the Fox, Miles “Tails” Prower, Rouge the Bat, and many others.

Flynn left the Sonic franchise in 2005, citing creative differences with Sega. His final issue of Sonic Universe was Issue #51. He continued to write for Marvel Comics, however, and eventually became co-writer of the Spider-Man comic book series. He served in this capacity from 2006 to 2011, and returned to Marvel in 2012 as part of the All New, All Different relaunch of the X-Men series.

While writing for Marvel, Flynn developed a passion for Japanese culture, especially anime. This led him to become interested in creating his own original works, and in 2007, he founded his own publishing company, Papercutz. He launched his first graphic novel, Pokémon Adventures, in 2008, followed by another in 2010, Yu-Gi-Oh!: The Dark Side of Dimensions. Both titles are based on Nintendo properties. In 2009, he collaborated with artist Chris Sprouse on a manga adaptation of Dragon Quest IX, titled Dragon Quest XI: Echoes of an Elusive Age – First Departure.

In 2013, Papercutz announced that it would begin releasing animated webcomics under the banner of its imprint, Papercutz Animation. These include the online series, Digimon Fusion; the upcoming series, My Hero Academia; and the ongoing series, Black Clover.

Flynn now writes for Archie Comics, having joined the company in 2016. He serves as one of the main writers on the flagship title, Jughead’s Josie & the Pussycats.


The music of Death Note is composed by Japanese composer Tomoya Ohtani, while Jun Senoue composes the soundtrack for the anime adaptation. Both are credited under the pseudonym “Ludwig Goransson”. They worked together on the original Death Note manga, where Ohtani wrote the background music, while Senoue wrote the songs.

Ohtani had written the music for several anime series prior to Death Note, including the first season of Kino’s Journey, the second season of Gantz, and the third season of Hetalia. He had also worked on the opening theme song for the anime series High School DxD. His work on Death Note was his first major project outside of Japan.

Senoue had been composing for anime since 2005, working on episodes of such series as Bleach, Naruto Shippuden, One Piece, RahXephon, and Fullmetal Alchemist. He had also collaborated with Ohtani on the soundtracks for the latter’s previous works.

In addition to composing the main themes for both seasons, Senoue also composed the ending theme for each episode.

Death Note premiered in Japan on July 31, 2006. The English dub aired on Adult Swim starting August 5, 2007.

Release Ultimate Edition of Sonic Frontiers

Sega plans to launch Sonic Frontiers worldwide on November 8, 2022. The game is set to be released in physical and digital formats, both offering in-store items as pre-order incentives and a “Digital Deluxe Edition,” which includes additional items and bonus features.

In Japan, the game will include numerous extra features, including the ability to play as multiple playable characters.

The game will be available in three editions: Standard, Premium and Ultimate.

Standard Edition – Includes one character, four stages, two boss fights, and five music tracks.

Premium Edition – Includes one character and eight stages, two boss fights and nine musical tracks.

Ultimate Edition – Includes one character plus four stages, two bosses and ten musical tracks.


The video above features Sonic the Hedgehog running through a forest. It was shared to Facebook by Sega during a live stream on May 27, 2021, marking the 30th anniversary of Sonic the Hedgehog.

The title was not announced, nor did it receive a name, but the trailer’s meta data and a Sega press release had labeled the game “Sonic.” A few days later, Nintendo Life published an article about the game, stating that it was being developed by Sonic Team and would be published by Sega.



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